Apple’s iOS ecosystem is built on seamless, intuitive interactions — yet I saw opportunities to push it even further. I designed new interaction concepts that reimagined everyday experiences, resonating with millions of people and generating over 6 million responses. Later, Apple released 10 patents in similar areas, and I was invited to Apple Park.

Deliverables

Concept Development

UX/UI Design

Prototyping

Motion Design

Timeline

May 2019 - Feb 2022

Tools

Sketch

Figma

Play

Every idea started as a sketch—simple drawings tackling everyday frustrations. By refining these ideas, I turned pain points into opportunities, designing intuitive solutions that felt instantly familiar.

Sketches evolved into interactive prototypes, tested and refined through real-world feedback. By sharing concepts with friends, family, and iPhone enthusiasts, I gathered valuable insights that shaped my designs into experiences people truly wanted.

Design that resonates. Over two years, I created more than 30 concepts—10 of which were later introduced or patented by Apple. These ideas weren’t just theoretical; they addressed real needs and inspired meaningful change.

Social media hype. My work gained traction on Instagram, Reddit, and TikTok, amassing over 6 million views and 1 million likes. Users didn’t just appreciate the concepts—they wanted them. The response was overwhelming:

Knocking on Apple's Door. My designs caught Apple’s attention, leading to an unforgettable opportunity: engaging with Apple designers and visiting Apple Park. Seeing my work spark conversations at the company that inspired me was a full-circle moment.

Did you check out
my other projects? 👀

MINDSTORMS

Build. Code.
Play.

World of Warcraft

Game-Changing
Interface for Pros

© 2025 Caglar Araz